OLO

Product Development UX/UI design

My Role: Product Design, Research

“Olo's mission is to revolutionize the way people order food, making it more convenient and efficient for both restaurants and customers alike.”

Project Opportunity

  • Increase Olo's Visibility

  • Ideate a potential restaurant marketplace

  • Increase Account Creation and User Retention

  • Enhance Olo's borderless features

  • Research existing user pain points and needs.

User & Business Value

OLO is an online ordering and delivery service for restaurants, and according to its goal statement, it wants to "make digital ordering accessible, simple, and profitable for restaurants of all sizes".

Mission

"Olo's mission is to transform the way people order food, making it more convenient and efficient for both restaurants and customers alike.”

Vision

  • Increase Olo's visibility among customers and other businesses:

  • Explore new features for existing products like Olo Borderless to increase customer adaptation

  • Explore the impact and feasibility of a new restaurant marketplace by Olo

Product Roadmap

Generative Study

Primary Objective: To investigate the impact of food delivery platforms on consumer behavior and identify key factors that influence satisfaction and frustration with these platforms among consumers.

Secondary Objective: To discover any potential incentives and rewards that would encourage users to register for Olo Borderless.

Participant goal

Collect 18 participants (3 each)

Target audience

  • Customers of Olo businesses (non-account holders

  • Customers who order from the marketplace

  • Current Olo Borderless customers

Recruitment method

Collect 18 participants (3 each)

Procedure

This study consisted of a prerequisite screener portion, a demographic survey, and two interview sections.

Research Results

After receiving 14 responses, the team collaborated via Miro Board to synthesize our findings, and the interview portions contributed to our tool and feature ideation.

  • The majority of those who are only purchasing from a restaurant use an online app to place their order.

  • Many people were not aware if a restaurant was using Olo, the Olo branding might not be as present on mobile as it is online

  • The most important part of everyone's experience was an easy-to-understand user interface that allowed them to use the app swiftly, and complete their order quickly.

  • Many users also appreciated a point system that rewarded their use of the app down the line.

User Persona

I love ordering food online when it allows me to have delicious meals away from home. I just wish the process was faster.
— Spencer

Design Development

Product Ideation

Product Design

Usability Study

Future Considerations

Product Ideation

The creation of a mobile application that serves as a hub for Olo affiliated restaurants.

Creating this product would also lean into participants’ preference for mobile ordering platforms, thus making them more likely to use it in a real world setting.

Main Product Features

Olo Borderless Login

  • Incorporated into our design to maintain consistency with the company's current login process

  • Provides a seamless transition to mobile, especially for current Olo account holders

Olo Coupon

  • Included to address the company's current interest in creating a rewards program

  • Provides an ideal incentive for using the app by offering deals specific to Olo account holders

Visual Design

Final Design

Prototype Walkthrough

Created from the perspective of a current Olo account holder

Usability Study

The study was conducted online with 6 participants in controlled settings through Zoom. The participants were recruited through social media and personal networks. The participants are customers of competitor apps or marketplace apps and between 18-35 years old. The test started with the “think out loud” method, where we asked the participants to walk through the application and were given 2 tasks to complete.

Primary Objective: Assess whether users can successfully and efficiently complete the designated tasks.

Secondary Objective: Evaluate the efficiency and effectiveness of the app for potential users.

Research Results

After receiving 6 responses, the team collaborated via Miro Board to synthesize our findings.

Positive feedback

  • Intuitive navigation system

  • A design that aligned with user expectations

  • A clear sign-in process

  • A visually appealing and user-friendly interface

Negative feedback

  • Confusion with the coupon design

  • Placement unclear swiping action

  • Out-of-place order placement pop up

  • Limited authentication options

Suggestions

  • Improve search functionality

  • Add a note feature for customization

  • Increase transparency and information for users

  • Improve the onboarding process

Stakeholder Feedback

Understanding our stakeholders' concerns will help us better develop a product that meets their business needs, in addition to meeting the needs of the company's consumers.

Will opposing brands feel comfortable sharing a platform together?

Is a mobile application really the best solution there is?

Is there another solution worth looking into?

Future Considerations

  • Gain a more intimate understanding of Olo through research with "Power Users" and other account holders

  • Learn more about the companies and restaurants partnered with Olo to understand their needs and concerns

  • Reevaluate the benefits of creating a new product versus redesigning current product features

Field Studies

How do actual Olo users interact with Olo?

Contextual inquiry

What do Olo's business partners and current customers view as a viable solution?

Concept testing

How do actual Olo users interact with Olo?

Thematic Analysis

What common themes arise during our discussions with Olo users?

Thank you for your time!